Professional game quality assurance testing services. Any game, any platform.
I have been working as an external and internal tester for the last 6 years. Having worked as the primary quality assurance tester on multiple titles across Mobile/Console & PC that have been played by millions of people. I have become efficient in both finding issues, and working well within teams of developers.
Usability Testing
I take on the persona of different types of players, and explore your game from their unique perspectives. This allows me to discover potential flaws in your products that might only be discovered by certain types of player. I will recommend places within your product’s flow that could lead to user confusion or frustration, leading to lower review scores or retention drops.
Functionality Testing
I am very effective in discovering functionality issues, my approaches have been refined through years of playing games in the most unexpected of ways. I am methodical and mathematical, building replication outlines, and analyzing the game’s deeper functionality.
I am effective in testing both online and offline games.
Focus Group Tests
I have run several focus groups, and am effective in suggesting strategies for capturing player’s pain points and opinions about the game. Therefore I am able to collect actionable feedback in a measurable way.
Technical / Analytical Approach
My programming and game design backgrounds allow me to look beneath the surface, and really help understand an issue. I am comfortable using various game environments such as visual studio to run and debug builds.
Flexible Bug Reporting
I am able to adapt to different ways of reporting bugs. Some of the tools ranged from using google sheets to adding into a list in Trello. The bug reported will be 100% reproducible with precise instructions.
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the power of scaling
With external testing, you get the benefits of having a scalable workforce, when you need it.
flexibility working its magic
My flexibility allows you to save on employing permanent staff, and getting help only when your project needs it, which means an efficient use of my time, and overall savings for you.
Efficiency at its best
Usually the testing phase doesn’t come until the end of a project, or you need a short test cycle prior to releasing a patch.